NFL Head Coach 09
NFL Head Coach 09
- Create new plays and use them in your playbooks. Create plays in-game to defend against unexpected plays from your opponent.
- Custom plays you save to your playbook are seamlessly imported into Madden NFL 09, and are available to share online.
- Utilize game planning and assistant coach’s input to make the decisions that will define not only the game, but your career.
- You to make key decisions like free agents, trades, and hiring new assistant coaches.
- Every decision you make from who you draft, to how you react on the sideline will impact your approval rating with the media, fans, players, coaches and your team owner.
In the NFL, the right coaching decisions combined with focused preparation can turn a last place team into a championship contender. NFL Head Coach 09 gives you the opportunity to make the decisions that can turn your favorite NFL franchise into a perennial champion. Not only can you design and call plays, but NFL Head Coach 09 puts you in the thick of managing players, coaches, and the front office. And of course your team will have to perform on the field if you intend to keep your job. Do you have what it takes to be an NFL Head Coach?
List Price: $ 29.99
Price: $ 3.00
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Everyone who likes this game is too busy playing to review it.,
Let me first say that this game does have some issues, but EA put out a patch that fixed some major problems (2 min. offense and injuries). Could the game have been better? Of course, but I find the game very fun and totally addicting. If you are a diehard football fan I can’t see how you wouldn’t like this game. If you feel the need to control the players every move then play Madden 09! (Common sense goes a long way in life) Just like real NFL coaches, you have to suffer through some dropped passes and fumbles that your over paid players put you through. The game is a little slow in reacting to your button inputs, but you get used to that. It’s not a button sensitive game like Madden, so it doesn’t matter. The longer you play the more you understand why certain things happen. Your head coach (I chose to create my own) and your staff all have skills that they either already have or that they need to learn over time. You earn “skill points” by winning games. You develop these skills over time and it truly affects everything on the field. As far as graphics go, I think it really depends on what view you are using during the actual game. You can change views easily with R2. The “cinematic” view looks very good, but I use “overhead” also to really see the x’s and o’s in action. I highly recommend actually playing each game instead of simming them. You learn more about your teams’ strengths and weaknesses that way, and more importantly you can increase your teams’ “play knowledge”. This is a crucial part of the game. Each play is either “unlearned, learned or mastered”. Your players’ success has everything do do with their knowledge of the plays. My only real complaint about this game now is the fact that once you start a game you cannot save it until it’s over. Lastly, I would suggest you increase the skill level slider (for both your team and the AI) all the way up on the running backs. The standard default for the running backs have them doing some really random and unskilled things.
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|Amazing, in-depth simulation,
The most compelling aspect to this game, for me, is the detailed progression you make if you create your own head coach character. It very much has a RPG feel to me, because the choices I make with my progression directly affect the way my team performs on Sunday. I’ll highlight the best things I like about this game:
1. The Draft. Throughout the season you send out your scouts to evaluate the various prospects. Want to concentrate on an overlooked small-school guy? You can. Then you bring guys in for individual workouts to unlock more player information so you can decide if they are a good fit. Then you go through the draft, trading up or down to get the guy you want. It’s exciting to put in the work and snag a potential superstar with a late-round draft choice.
2. The level of detail and control. This game accounts for EVERYTHING that a head coach deals with. Player attitudes. Injuries. Offensive/Defensive schemes. You can create your own plays. You can call the plays in the actual game. You deal with signing free agents and resigning players. Will you progress through the draft, or sign big free agents and pay their hefty price? You can hire/fire assistant coaches. I could go on and on. If you are a huge football fan, you can pore over the numbers all day, and because you build your team from the ground up, you get heavily invested in the outcomes.
3. The out-of-game announcers add to the narrative. The stories that Adam Schechter tells about the potential draftees really add to the realism, about the off season antics of the Heisman hopeful or the sleeper RB at a tiny school. It’s great.
This game is not perfect. There are some bugs. But overall, it’s an amazingly addictive game with a ton of potential. If you are a hardcore football fan, get this game, take control of your hometown team, and lead them to the Super Bowl!
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|This game requires pen and paper,
Playing for several hours a day, a season should take you a couple weeks minimum. This is not an action filled game. While there are some flaws, you definitely get a feeling of accomplishment after putting together the right team and going on an extended winning streak without cheating. This is especially true if you start with a bad team, like I did with the 49ers. I almost got fired in my first season, but I saved it by winning a couple games at the end and finishing the otherwise disappointing season with some flair. Don’t get discouraged. This is an addicting game if you give it a chance.
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