NCAA Football 12 Reviews
NCAA Football 12
- Enhanced Tackling Engine – Your college gameday experience rises to a whole new level with an all-new momentum-based collision and tackling system that allows you to control a player to the moment of impact.
- Conference Customization – Create new rivalries and alter the landscape of college football forever by realigning conferences throughout college football. Build new 16-team super conferences, create conference schedules, decide BCS bowl tie-ins, and more.
- Authentic Gameday Traditions – Feel the true emotion of college football as your team runs onto the field with new pre-game traditions like the Sooner Schooner and Ramblin’ Wreck, and celebrate big plays alongside school icons like Chief Osceola, Uga, and Tommy Trojan.
- Coaching Carousel – Roam the sidelines as a coach in an enhanced Dynasty mode. Start off as a coordinator or take over as head coach to begin your coaching career. Stay off the Hot Seat as you climb the ranks of the coaching ladder and lead your dream school to a coveted national championship.
- Your Road to Glory – Be an Ironman and play both sides of the ball in your final season of high school while getting recruited by the top schools. In college, fight to keep your starting job and earn your coaches’ trust to unlock extra abilities on the field en route to becoming a Heisman trophy winner.
NCAA Football 12 takes the journey of the college athlete to the next level of depth and authenticity. Experience the pride and pageantry of gameday Saturday with all new enhanced in-game presentation, traditions and school specific crowd celebrations. Make an impact on the field as your team takes down your heated rival on the road to the National Championship. Chart your path to collegiate gridiron glory from high school to college. View larger. Pick Your Path to Collegiate Gridiron Glory NCAA Football 12 lets you experience the rise to dominance of a young, up-and-coming gridiron star hoping to make his way to a college superpower
List Price: $ 59.95
Price: $ 49.99
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Solid Showing, but not much that’s new,
You’ve probably read better reviews elsewhere, but, nevertheless:
NCAA ’12 is a solid game, through and through, but it doesn’t introduce very many new exciting “back of the box features,” though it does improve on the core gameplay, Dynasty, and Road to Glory modes from NCAA ’11. Without a doubt, the game is MUCH better “shipped” than NCAA ’11 was — which had recruiting glitches, tuner necessities, patches, and all sorts of stuff before it even became playable. NCAA ’12 is solid out of the box.
The changes to Dynasty mode are appreciated, mostly, the Coaching Carousel enhancement which really let’s you live out as a certain type of coach — working your way up from a coordinator where you only control half of the on-field action, all the way to a head coach. The mode isn’t completely flushed out, but it’s fun and rewarded, with a ‘goal oriented’ design that rewards you not just for long term success, but for small in-season successes. Perhaps next year it can be improved with micro-enhancements within each game, like rewarding your team for playing with good sportsmanship, spreading the ball around, or bringing in other players into the offense. Additionally, full conference editing is a great addition, which will allow history junkies to recreate conferences and matchups from year’s past, or replicate future changes. Conveniently, this also allows for better custom team integration.
Other than that, Dynasty mode hasn’t dramatically changed, which isn’t a bad thing — NCAA 11′s dynasty mode was the most addictive that the series has ever had.
Road to Glory is fine, but still lame… it’s not “Road to the Show,” from MLB The Show series, but it’s not bad either. It takes very little work to quickly become the best at your position, and so the challenge really isn’t there, but at the same time, you never quite feel like you’re “grinding” like you do in the expansive, but tedious, Road to the Show.
Unfortunately, some modes got completely left out. Online play is identical, Online Dynasty is relatively unchanged except for the additions made to offline — and the only new additions to online dynasty itself are either locked until August 1st (lame?) or sit behind a pay wall, which is similarly lame. Adding new features but making you pay small amounts for them is really not okay, because consumers are still paying $60 each year — it’s not like we’re only paying $4 here and there for new features like Coaching Carousel, and not paying ~$50 for the features that remain the same from NCAA ’11. I’d appreciate it if EA thought about this mentality more: IF they’re going to charge additionally (on top of the $60) for “enhancements” and “new features,” then it would be consistent for them to NOT charge for the features that stay the same. I understand they’re trying to maximize profits in unique ways, especially in a down economy, but, c’mon, stop nickle and dimming the hardcore customers.
To casual players, gameplay won’t feel changed, but to those who have played these games a lot, you’ll notice key differences. A new tackling engine removes suction tackling, which is a great addition that pays immediate dividends for the game: The game feels more organic than it ever has, which is really nice. Still, this engine makes for a few new ‘skating’ animations, where players see a burst of speed breaking free from a tackle. It’s not the end of the world, but it’s noticeable occasionally. Other than the tackling, the defense has been balanced so you’ll need to mix up zone and man coverage, as opposed to NCAA ’11 where zone coverage was completely useless, so you could play a Cover 2 for the entire game. Zone coverage works and it’s refreshing. The defensive line pressure is effective, the most effective perhaps in the history of Tiburon-engine football games, so you see far more d-line sacks, which is really refreshing. Offense hasn’t wholly changed, but everything feels good… QB’s aren’t as accurate, but at the same time, DBs don’t mirror routes anymore.
Playcalling is still EA’s broken playcall philosophy where the CPU has psychic abilities to read your plays, and then randomly chooses their play based off of what you pick. This is still obvious in any fake situation, any goal line run or pass, and any situation where you’re trying to ‘trick’ the CPU with a clever playcall. It’s all psychic playcalling with built in randomized “mistake” generators, which is lame. But, this is par for the course with EA games and if it’s never bothered you before, it won’t bother you now.
Graphics are excellent. This is the best looking football game ever, probably. Improvements to grass, replies, presentation, and everything else, are much appreciated.
The sound is, still, terrible. Stadiums sound good, crowds are nice although mostly unchanged, but the commentary is the same that it has been…
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|Buy NCAA 11 not this beta game,
NCAA 12 is terrible if you are a simulation football gamer. If you visit gaming sites like operationsports.com , you will see a number of gamers who are angry over this game. The game has so many glitches it is unreal. If you want to download named rosters from users like Pastapadre or Fairdale Kings , forget it . It affects gameplay. The game is freezing when you play it. The linebackers and players move like X-men . Basically until this game is patched , it is not worth the money. The crowd noise is terrible. The 3d grass is terrible . NCAA 11 is cheaper and has been patched twice and 2 Tuning Files have been applied. If you like arcade football where players knock down passes without looking at the ball, can cover 20 yards in seconds, cornerbacks who are psychic ,etc .Get this game . If you dont believe me visit operationsports.com and read the complaints
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|I love it!!!,
Ok,so it is my turn to write a review on this. I have been playing NCAA football games since the early years of Nintendo. Which many of them were created by the same entity that so many people complain about-EA Sports. I have found their sports games to be the top notch games in Sports entertainment. People want to complain about this or that, but what people need to see of reality is it is a GAME. It is never going to be the REAL thing. The fact that it is so much close to it is good enough in my book. People need to stop picking everything to death. If people find this to be a recycled version of years past, what do you expect????? Do you expect them to change the gameplay entirely that people have obviously loved with the franchise to begin with??? Usually they do keep things the same and add on to it. Bottom line is, if it bothers anyone, and they dont want a game that upgrades with new things, and players each season, DONT BUY IT!!!!!!! Dont come on here complaining about things you dont like, and how you wish you didnt spend the money, and that you were ripped off. No one held a gun to your head!!! You made your choice. Stop complaining about it.
Personally, I think this is the best NCAA game yet. It is the most competitive. I can set my AI controls for the computer to be close to matching mine and play in freshman level and it can still be competitive. You CAN pass in this game, like any game before it, if you play in the lowest level, the easier it will be to play. If you play on tougher levels, it will be tougher to play. That is a known fact.
I like the look of the graphics. And I LOVE the realism of the grass. I like how when the quarters end and it shows clips of the game like you would be going to a commercial break. That is a cool feature. The tackling is much better. I do see though, if you play in a higher skill level, that the game seems to favor the computer much more. They will make plays on you more than you will on them. But if you set up the controls right, and pick your own plays other than let the coach pick them all for you, you can easily figure out what they are doing on the other side.
All in all, I dont mind buying the NCAA/Madden games every year. I have a lot of fun with them and I dont play them just to pick them apart every year like many others do. I accept it is a game, it is here for enjoyment. Keep in mind that many games are pricey. Not just EA. I do not care about the price. Personally, it is my decision to buy any game. If it sucks, and I spent the money, well, that is my own fault. And I WONT buy the game again, even if they come out with a new series. If people feel that way about EA games, just dont buy them., Stop giving them your money every year if you think they suck at making video games so much.
Problem solved!!!!
I loved this game. Thanks EA for another game of fun filled enjoyment!!! : )
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